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Whenever two armies collide, battles can either be automated or played in a real-time strategy mode. You build armies, build upgrades to cities and try to keep your territory afloat financially and in terms of happiness.
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Building big armies and invading everything!Īs with other entries in the Total War series the campaign is mostly a turn based 4X management. But it just doesn’t really feel worth the effort compared to focussing on the traditional method of winning Total War. And, as a result, it’s all a bit pointless. The buffs it gives aren’t really all that rewarding though by the time you find it. For example, the Circenn seek the Stone of Destiny and receive hints about its location as a game progresses. This can be a path of objectives or a series of unique battles that result in a buff for that faction.
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It’s a smart change that fits the setting incredibly well.Īnother use of the setting, but one which I never felt really worked as well as it could have, is that each faction has their own unique mechanic. Maybe you only do this to slow down the vikings until your main force returns home to defend? But maybe despite all odds they win? Or maybe you use them as more of a guerilla force, picking away at the Vikings occupying your land and then running back to safety to regain some troops.
#A TOTAL WAR SAGA THRONES OF BRITANNIA REVIEW FULL#
Again this is a fun change because while you can instantly put together an army to defend against a raid, it’s going to be composed of weaker units which aren’t even at full strength, making that defence tougher. The other big change to this is that units show up instantly now, but with a depleted number of troops and need to be replenished up to full. This change is pretty great as it reduces the player’s ability to make one overpowering army to crush the AI with.īut it also means that when Vikings show up, you’re scrambling to put together an army out of whoever you can find. You want the good Swordsmen? We only have one unit of those, sorry. You need archers? That’s a shame, there’s none left in Aberdeen. Now, the units you can buy are limited by what is available. In Thrones of Britannia, however, this has been changed to make defending against a Viking raid more interesting. They would arrive fully armed and ready to fight. In previous Total War games this was pretty straight forward you could pay for some troops straight away and then any others would need time to be levied. For example, you build an army by recruiting a leader for it and then levying troops into that leader’s army. It’s an interesting setting and one that is used very well in some cool mechanical ways. There are a few routes to victory but generally all of them involve invading a big chunk of land and claiming it as your own. It takes a long time for your soldiers to walk from one place to another and as a result you’ll be expanding slowly into the areas you want or need to control and it’ll be difficult to pull armies back from the front lines to defend when needed. The map this time is isolated solely to the British Isles.
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You can invade these and upgrade them to provide money/food/units/etc. Like most of the Total War games this is a large campaign map broken up into a bunch of smaller territories. The core of Thrones of Britannia is the Grand Campaign. Sometimes conquering land and becoming a bigger threat. Meanwhile, Vikings show up and pillage wherever they want and whenever they want. The Welsh are defending the encroaching Anglo-Saxons from the East.
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Anglo-Saxons and the Great Viking Army are fighting for control of England, although King Alfred the Great kinda has things on lock at the start of the game. The crux of it all is, Gaelic factions are vying for control of Ireland and Scotland. The first entry in that series is Total War Saga: Thrones of Britannia which aims to capture “the feel” of 878AD if not the exact historical intricacies. So it was pretty exciting when Creative Assembly said they were going to do a sub-series called “Total War Saga” that would focus in on important moments in history, rather than full eras. In particular its “Fall of the Shogun” expansion which focuses on the end of the Shogunate. Shogun 2 Total War is probably still my favourite Total War game. The colonization of America and even the smaller scale Shoguns. They’ve explored wide scale conflicts throughout the Medieval ages. There have been a whole lot of Total War games at this point.